Solo Project: Emerald Isle is a game that takes place in a small coastal town on the east coast of the united states. After being shipwrecked by Hurricane Hazel, you awake in the town of Emerald Isle. A seemingly normal small town ravaged by the hurricane. You must help rebuild the town, but things are more mystical than first meets the eye. Challenge bosses that threatened your new home, Build relationships with a fun and diverse cast of characters, gather resources to build, and become a great fisherman
Responsibilities:
- Game Design
- Player combat and enemies
- NPC Characters
- Godot Shaders
Tools:
- Godot
- Aseperite
- Premiere Pro
A Slime Platformer: Play as a slime, on an adventure of a lifetime. Far from home, you must help the other slimefolk across the world. Travel to interesting new biomes, learn the arts of platforming from the skillful slimes while defeating the enemies that get in your way. This is a solo project that I have started, and everything in the game has been created by me. Can be played on the itch page.
Responsibilities:
- Game Design
- Platformer Movement
- Physics
- Unity Lighting
Tools:
- Unity
- Aseperite
Play as a ghost waiter serving food to hungry ghosts. You can hold one food item at a time in each hand--stand near food to grab it, and stand near a ghost to serve it. You can also throw used plates in the trash cans to make room for more customers. At the end of the night, you'll be able to see how much you scored. Try to get a high score by delivering orders in a timely manner to your spooky guests! Created by a group of 3 programmers and 3 artists.
Responsibilities:
- Player Mechanics
- Game Manager
- DevOps
Tools:
- Unity
- Trello
This game was made for Red Storm's NCSU VGDC Game Jam. The theme was zombie cat, and we had under 48 hours to create a game from scratch. Our team used Unity 2d to create a side-scroller platformer. In the game, you slowly lose health, and take damage from various sources. When injured, you have debuffs that make it much harder to platform! The good news? You can kill enemies for their brains! Can you defeat the rat king?
Responsibilities:
- Player Platformer Mechanics
- DevOps
- Design
Tools:
- Unity
This game was made for Mini Jam 115: Noir. Dark is a horror puzzle game centered on the main character with only a flashlight. Travel through a small and quick dungeon by solving puzzles based on your flashlight and the clues around you. Whenever you turn your flashlight away, expect things to change behind you. Nothing lasts forever.
Responsibilities:
- Puzzle Design
- Game Mechanics
- Unity Lighting
Tools:
- Unity
- Aseperite
- Premiere Pro
Welcome to Boxed In, a Roguelike centered around a mysterious main character. The game has simple shooting mechanics, bullet hell dodging and various enemies. Without getting too much into the story for spoiler reasons, the game has an emphasis on being yourself, and not letting others get in the way of that.
Responsibilities:
- Player Mechanics
- Enemy Mechanics
- Design
Tools:
- Unity
- Aseperite
- Premiere Pro